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Hello.

I just heard the .NET Rocks show where Eric Sink talks a bit about Veracity (and that was how I even found out about it). In the show he mentions that one of the intended features for Veracity is better handling binary files in comparison with what GIT does (for instance, not having a full copy of the repo in each client machine). He mentions specifically this need in game dev companies and that's exactly where I come from.

So how is this working right now? What are the actual features, current or planned, that will help Veracity in this topic?

Thanks.

asked Feb 10 at 16:14

chuim's gravatar image

chuim
16112


One related feature is the ability to lock binary files while they are being edited. See this question.

link

answered Feb 10 at 23:07

Jace%20Browning's gravatar image

Jace Browning
676213245

While that is indeed one of the features that would help teams working with shared binary files, I was hoping for a more comprehensive list of them.

(Feb 10 at 23:16) chuim
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Asked: Feb 10 at 16:14

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Last updated: Feb 10 at 23:16

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